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<< Click to Display Table of Contents >> Navigation: MotionDesigner Reference & User Interface > Motion-Laws for Segments |
Each Motion-Law uses a different mathematical function to define how an output variable (Y-axis) changes as a function of an input variable (X-axis).
The mathematical expression evaluates exactly the displacement, velocity, acceleration, and jerk motion-values for all X-axis values. You do not need to know any mathematics.
For convenience, we can separate the motion-laws into three groups.
You can select the Motion-Law for each segment with the Motion-Law Selector or Segment-Editor.
The Traditional Motion-Laws (also named Standard Motion-Laws) have been used for many years in cam mechanisms for Rise and Return segments, usually with a Dwell segment before and/or after. The Traditional Motion-Laws are based on: •Trigonometric Functions •Polynomials Functions Traditional Motion-Laws: 1.* Constant-Acceleration & Deceleration - Polynomial Function 2.§ Constant-Velocity - Polynomial Function 3.§ Cubic - Polynomial Function 4.* Cycloidal (also called Inclined Sine- Trigonometric Function 5.* Cycloidal Constant-Velocity 50% -Trigonometric Function 6.§ Dwell - Polynomial Function 7.* Modified-Sinusoid - Trigonometric Function 8.* Modified-Trapezoidal - Trigonometric Function 9.§ Polynomial 2-3 - Polynomial Function 10.§ Polynomial 3-4-5 - Polynomial Function 11.§ Polynomial 4-5-6-7 - Polynomial Function 12.§ Polynomial Low Impact Crossover - construct with two Flexible-Polynomial segments 13.§ Quadratic - Polynomial Function 14.* Ramp - Trigonometric Function 15.* Simple-Harmonic - Trigonometric Function 16.* Sine-Constant-Cosine Acceleration - Trigonometric Function You can use the Sine-Constant-Cosine Acceleration with the Segment Parameters in the Segment Editor to design: a.Motion-Laws with a * after their name - e.g. Modified Sinusoid, Modified Trapezoid. b.SCCA with Constant-Velocity of 20%, 33%, 50%, 66% ... 17.Sine-Squared - Trigonometric Function 18.Sinusoidal - Trigonometric Function 19.Triple-Harmonic - Trigonometric Function You can use the Triple-Harmonic with the Segment Parameters in the Segment Editor to design motion-laws that are very similar to: •Triple Harmonic - Modified Trapezoidal •Triple Harmonic - Modified Sine •Triple Harmonic - Zero Jerk at Crossover 20.Flexible Polynomial § You can use the Flexible-Polynomial with the Control Buttons in the Blend-Point Editor and/or the Segment Editor to design. a.All of the motion-laws with a § before their name - e.g. Constant-Velocity, Cubic, Dwell, ... b.Throw Rise-Return type motion-laws, in which you follow a “rise” segment immediately with a “return” segment, or vice-versa. - often called a Single Dwell motion-law. You must design a Throw motion-law with two Flexible Polynomial segments. These are example Throw motions you may want to design: ▪Throw: Quick-Return 1 - Finite Jerk @ Start / End ▪Throw: Quick-Return 2 - Zero Jerk @ Start / End ▪Throw: Rapid-Return 1: Finite-Jerk @ Start/End/Mid-Point ▪Throw: Rapid-Return 1: Zero Jerk @ Start/End, Finite Jerk @ Mid-Point The Segment-Widths of the Rise and the Return segments in a Throw motion do not need to be equal. c.Rise Segments, comprised from two Flexible-Polynomial segments. ▪Low Impact at Crossover uses two Flexible-Polynomial segments to give one Rise motion-law. The Jerk is zero when the Acceleration changes to Deceleration (at crossover). ▪Asymmetric Segments - in which the Acceleration Phase is not equal to the Deceleration Phase. Usually with two segments joined at crossover. |
These meet the needs of specific applications. 25.Y–Inverse-Sinusoid : when applied to the motion of a crank, it gives a constant linear velocity at the tip of a crank. Only one Y-Inverse-Sinusoid segment per crank rotation. 26.CV Inverse Crank : similar to the Y-Inverse-Sinusoid, One or more Crank-Constant-Velocity segment per motion. 27.Flexible-Polynomial - a VERY useful motion-law - see also Motion-Laws 20 a-e 28.Ramp - also a useful motion-law - see also Motion-Law 5, Cycloidal CV50 29.Asymmetric Motion-Laws - use the motion-laws with * to design asymmetric motions use the Flexible Polynomial motion-law to design Asymmetrical Motion-Laws, which has more flexibility - See Getting Started Tutorials > MotionDesigner > Tutorial 9 |
You can import your own motion-values to a List Segment-Type: 31.Z Raw-Data |
Flexible-Polynomial is the default motion-law. It is very powerful. We recommend that you learn how to use it effectively and efficiently. Traditional Motion-Laws have advantages in some circumstances. We recommend that you use: •All Flexible-Polynomials - to give powerful and flexible motion-design possibilities or •All Traditional Motion-Laws - the easiest to design a Rise and Return type motion or •A mixture of Flexible-Polynomial and Traditional Motion-Laws - most difficult motion-design but may have advantages, but risks of mistakes. |
The Motion-Laws available in MotionDesigner exceed the German Technical VDI-guidelines 2143 Part 1 and 2. Also bear in mind, that a motion at the Follower or Servomotor is usually found by MechDesigner with Inverse-Kinematics. When this is the case, the motion at the Follower or Servomotor is not the same as that of the motion-design that is given to the tooling, or Tool-Part. |