Throw Rapid-Return 2: Zero-Jerk @ Start/End, Finite at Mid-Point

<< Click to Display Table of Contents >>

Navigation:  MotionDesigner Reference & User Interface > Motion Laws / Cam-Laws for Segments > Throw Motion-Law >

Throw Rapid-Return 2: Zero-Jerk @ Start/End, Finite at Mid-Point

Throw: Rapid-Return with Zero Jerk

Characteristics:

It has a LARGE negative acceleration, and unspecified Jerk, at its maximum displacement - the transition from Rise to Return.

Also, it has zero-jerk at the Start of the Rise and at the end of the Return.

MT-Throw-RapidReturn-Jerk-SE

Motion-Values of each motion-derivative

Start of rise segment 1 :

Position = 0

Velocity = 0

Acceleration = 0

Jerk = 0

Mid-Point :

Position = 1

Velocity = 0

Acceleration = Unspecified

Jerk = Unspecified

End of return Segment 2 :

Position 2 = 0

Velocity = 0

Acceleration = 0

Jerk = 0


* Edit the X-axis value of the middle Blend-Point to give an asymmetrical motion.


See also:

Throw Quick Return 1: Finite Jerk @ Start/End/Mid-Point

Throw Quick Return 2: Zero Jerk @ Start/End/Mid-Point

Throw Rapid Return 1: Finite-Jerk @ Start/End/Mid-Point