Starting MD; User Interface

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Starting MD; User Interface

Start MechDesigner

1: General menus and toolbars

2: Model-Editor, Mechanism-Editor, Part-Editor

3: Project Explorer

4: Feedback-Area

5: MotionDesigner: Link a Motion to a Part

6: Memo

After installation, the first time you start MechDesigner.

Allow Internet Access

Allow Internet Access

CopyMinder License Key Status

The first time you start MechDesigner, you may need to click “OK” in a pop-up, possibly more than one time, to give MechDesigner the permission to check the status of your license key.

Notes:

If you do not give MechDesigner permission to check your license status, MechDesigner will not start.

You need to give MechDesigner permission approximately every one week, after you start MechDesigner the first time.

Select a Theme

You must select a “Theme” the first time you start MechDesigner,

These tutorials use Charcoal Dark Slate theme.

Therefore, if you are doing these Tutorials, we recommend you select the Charcoal Dark Slate.

Notes:

MechDesigner takes approximately 40 seconds to start.

Each time you start MechDesigner, you start a new project automatically.

Save a new project immediately. Auto-save does not start unless your project has a file-name.

To change the theme - see Themes, Styles and Settings.

Select a Theme

Select a Theme
The Tutorials use "Charcoal Dark Slate".


User Interface

GST-Main-User-Interface-Numbers

1

Shortcut toolbar (MD17+)

Shortcut toolbar for the tools and commands you will frequently use.

2

Main menu-bar & General toolbars

You can show Menus only, Toolbars only, or Menus and Toolbars - see Application-Settings

The Menus and the “General toolbars” are above the graphics-area.

The General toolbars are always available.

All toolbars are collapsed when you start MechDesigner.

See more: Menus and Toolbars

3

Model-Editor, Mechanism-Editor, or Part-Editor

Editor-types and names

Model-Editor: to add Planes, Mechanisms, to view the motion of Solids (3D-elements), ...

Mechanism-Editor: to build kinematic-chains with Parts, Joints, belts, gears, cams, ...

Part-Editor: to edit the length of a Part, to add Points or Lines to locate joints made with a Part, to add shapes for Extrusions, ...

Workspace

Graphics-Area: the main workspace where you add elements to build your model

Name-tab: to identify the active editor - you can rename the Model-Editor and Mechanism-Editors

Contextual toolbars: toolbars that are contextual to each editor-type: to the left and right, the graphics-area

See more: Model Editor, Mechanism-Editor, Part-Editor

4

Project-Explorer

The Project-Explorer is to the left of the graphics-area.

It has three areas:

Selection-Window (top)

Command-Manager (middle)

Element-Explorer with two tabs (bottom)

Use the Selection-Window and Element-Explorer to select, edit, rename or delete elements.

Use the Command-Manager to do commands.

See more: Project-Explorer

5

Feedback-Area

The Feedback-Area is below the graphics-area. It includes:

Hint (read-only) - each command has a hint, which you can read when your mouse-pointer is above command icon.

Messages (read-only) - for example, a reason you cannot do a command

Master Machine Angle and Animation-Speed sliders

Vector Scale Buttons: to change the scale of Kinematic and Kinetostatic (Force) Vectors

See more: Feedback-Area

BT-6

MotionDesigner

MotionDesigner is docked to the right when you start MechDesigner.

You can float and dock MotionDesigner with Visibility menu or toolbar > Dock / Float MotionDesigner

MotionDesigner has its own toolbars.

Design an unlimited number of motions, with an unlimited number of segments

Use a Motion FB In MechDesigner to link a motion in MotionDesigner to a Motion-Part and/or Motion-Point.

See more: MotionDesigner and Getting Started Tutorials - MotionDesigner

Memo-pad - not shown in the image.

A Memo-pad opens each time you start MechDesigner, unless you clear the Automatically Open at Start check-box at the bottom of the Memo dialog.

See more: Memo